Oz proceeded to tell me how Mr. Scratch, Alan’s new nemesis was created from Alan’s own mind. Mr. Scratch is the dark evil side twin of the Alan Wake urban legend of Bright Falls. He is a hideous murderer derived from the stories of the local folk of Bright Falls. Alan must defeat Mr. Scratch in order to move closer to finding and rescuing Alice. While we did not play any of the story mode, Oz went on to tell me that you’ll definitely find some elements and characters drawn straight from the original title. For instance, Barry Wheeler is back but not in such a primary role as he was the first time around. You’ll hear him on the radio and Alan will have some interactions with him but that’s about it. Remember, everyone thinks Alan Wake is dead or has disappeared with no trace. The story mode itself is a 4-5 hour experience and follows the Night Springs episodes that Alan of course does not remember writing.
After some talk about the original Alan Wake and some thing we can expect in the story mode it was now time to see the new Arcade mode, “Fight Till Dawn”. This arcade mode offers up 10 expansive maps that has you fighting for your life for 10 minutes. It’s completely action based with no cinematic sequences or story cut scenes involved. You’ll have to try and survive the entire 10 minutes against various enemies of different shapes, strengths and even heavily armed. For this demo I chose the Cemetery map.
The gameplay itself is pretty much what you had with Alan Wake only this is definitely refined quite a bit more. You’ll shine light on your enemies in order to weaken them and then fire your weapon to destroy them. Some enemies will require you to put down your flashlight though so be aware of each and enemy you face. There are quite a few new foes to face off against including a grenadier who will constantly hurl grenades at you so your best bet is to get in close. Alan has learned a lot since the first game and uses this knowledge to his advantage in the new installment.