Itís an interesting concept and one that I would love to see developed even more so. Sure, the Mass Effect series displayed this through 3 titles and it was cool but I really enjoyed seeing the immediate outcomes of your actions. I think this concept of an ever changing game is something that all developers should consider implementing. It not only adds replay value but really can tug at the morals and heart strings of the gamer. Youíll also develop even more emotional ties to your characters through this style of gameplay. As I stated, by the end of this game youíll have tied in emotionally to each one of the 3 Delta Team members. Youíll also develop a personal attachment to the other main NPCís you come across through the story.
The controls are pretty straight forward in this game. Pretty much any experienced FPS player will be able to pick up this game and feel right at home. You can use different attachments with a press of the D-Pad and most weapons do have a secondary attachment available whether itís a scope or a grenade launcher. There were instances when you will make headshots and for a split second time will slow down but itís not a slowdown that really allows for you to take out large groups. You can command your teammates to attack certain targets such as the big heavily armored soldiers that will take some firepower to put down.
The multiplayer options in the game are pretty close to what you would expect in any shooter. Youíll gain XP for accomplishments in matches that will level your character up granting you access to new weapons, attachments, perks, titles and more. There is a bit of XP and customization of your perks, character skins, etc. You select things from preset items and youíll be able to mix and match a little giving each class and faction a different look and feel.